Gameplay Systems
Combat, AI, interactions, inventory, progression and mechanics.
16 years of Unreal Engine development across VR, gameplay systems, tools and full game production. From prototypes to shipping titles — I bring ideas to life.
Combat, AI, interactions, inventory, progression and mechanics.
Locomotion, interaction, comfort, optimisation and complete VR systems.
Clean, scalable gameplay code and performance-focused systems.
Fix broken Blueprints, bugs, performance issues and troubled projects.
A VR horror title developed and released as a complete game project.
View Project →Known for Robo Recall mod work, especially VR locomotion systems.
View Project →A released Steam title showcasing complete game development and shipping experience.
View Project →Additional projects are currently in development.
View Project →Hands-on Unreal Engine development across gameplay, VR, tools and production.
Recipient of support from Epic Games for Unreal Engine development work.
Known for Robo Recall modding and locomotion-focused VR development.
Commercial projects released, with additional titles currently in development.